Monday, September 24, 2012
look at this game
very similar to the type of game i had in mind, except ours wasn't going to be as cute. It's a trio of guys working on it in sweden and is being programmed in the same language i'm using... anyways just wanted to say i can't wait to get ours to this kind of place and i'm stoked for our game.
Tuesday, September 4, 2012
Editor nearly done
Haha feel like I'm posting to myself. Anyways, the editor is nearly done, putting in 4 more things and it'll be ready for distribution, probably take me about 2-4 Weeks.
Friday, August 31, 2012
Monday, August 27, 2012
update
Sunday, August 19, 2012
Database System
Haha, i couldn't stop, finished the Armor Database now too, and also got it all to sort by either attack damage or defense.... wooooooooo
Thursday, August 16, 2012
Tuesday, August 14, 2012
Anything new?
So after this week long hiatus I will start programming again tonight... Just wondering if you guys have anything new?
Thursday, August 2, 2012
Got stuff going
So I was a bit nervous after my tutorials ran out and I've still got a lot to do. This week however I managed to get the save/load to create and load a collision layer, save all layers at once and create a map file so you only need to worry about 1 file per map. The editor loads in a collision layer when you add your first base layer or loads it from file.I made it to display where collision will happen with red as well. Hopefully by this weekend I'll have it setup to edit the collision layer and display it on or off. I'd like to show you guys to get some input on it sometime too.I also want input on how to save the files... Like directories and w
hatnot. Currently they all save in the same folder that you specify.
Sunday, July 29, 2012
i feel like god right now
Thursday, July 26, 2012
Check out some of their concept artwork as well.
Here's an NPC Concept.
stupid final fantasy being bad ass
http://na.finalfantasyxiv.com/
Sunday, July 22, 2012
NpcSprite_ft1 ??????
Any sugestions before I get too far into it?
*UPDATE Here is a revised version of the back view.
Saturday, July 21, 2012
Check out this article
http://www.gamesindustry.biz/articles/2010-08-19-introversion-steam-sale-saved-our-company
Crude Sprite
Friday, July 20, 2012
Priority timeline
Wednesday, July 18, 2012
Company name
So as I was at work mind blank as can be I started thinking about a company name for or studio and the perfect name came to me. SoftCarnage studio. I think it's awesome, any feedback?
Operation, save dan energy
Auto Transitions
Monday, July 16, 2012
Some stuff
Corey, I will also have a "sample sprite" ready for use by Saturday. Just a simple one to test out my work flow. I was thinking of just doing a skeleton front, back, sides, and a walking step in each direction. That way we would have something original to put in game as you are working on the programming. Can you send that conversion tool via Email? If so, will you email it to me? ( danimalhiggins@hotmail.com) What size do you want to try the sprites at? 32x32, or did you want to try 64x64? I will also have some original textures to try out as well. You want the textures to be 32x32, right?
Anyway, I should have a bunch of stuff ready by this weekend. Do you guys have any new thoughts, or ideas to share?
Thursday, July 12, 2012
an ending
Thwarting (or not) the end of the world/civilization.
A question gets answered (such as the main character perhaps having amnesia and trying to figure out who he/she is). Or why is the world dying? Why is the energy getting lost? Why are people behaving like retards? Why are all the newborns dying at birth? (the more ideas we come up with, the more we can choose from.
Someone learns something...
Are there story arcs for the general classes, like in FF1? Or are the story arcs going to be specific to the NPCs so the makeup of the classes and parties can be really flexible?
I know the story is not even really a zygote, but we can talk about the structure. If there are 6 Properties maybe there are 6 subplots within the larger story, where each class has a chance to shine, or the player character has a chance to put on that class for the special adventure, like the thief tower.
For example:
- I. Big Main Story
- Gyro Property based story
- 2 Handed Sword
- Two 1-Handed Shield
- Movement/Tinker
- Gambler/Dice
- Disc/Boomerang
- Life/Death
- Berskerker!
- Tree/Plants Summoner
- White Mage/Healer/Cleric
- Life Stealer/Succubus
- Animal Summoner
- Rigidity/Elasticity
- Viking
- Two Handed Shield
- Earth Mage
- Pick Pocket
- Elastic Sword
- Light/Dark
- Shadow Knight
- Paladin
- Support Mage
- Ninja
- Light Manipulator (Magician?)
- Sonic Spectrum
- Vocal / Axe Man
- Gong Shield / Drums?
- Anti-Mage / Bass / Silencer?
- Gogo Dancer / Flute?
- Bard / Guitar-Lute
- Elemental
- Water/Trident/Hydro
- Environmental Protectionist
- Black Mage (Earth/Fire)
- Arsonist!
- Wind Mage
Anyway, that's what I was thinking about on my lunch break.
Wednesday, July 11, 2012
Sprite template
Can anyone think of a better way to get finished, consistent versions all of the poses and armor? Obviously this template needs some refinement, but what do you guys think of the basic idea? The reference points and lines would'nt be as prominent in the working versions of the templates, so as not to be distracting.
I have some more ideas about how the template and sprite building process should work, but they will be better explained in person. Give me some input, dudes.
The Last Story
http://en.wikipedia.org/wiki/The_Last_Story
I read a bit about the gameplay and story, sounds pretty interesting.
Concept Style
http://www.monsieurcok.com/about_film.html