Monday, August 27, 2012

update

Alright, so after completing all the databases, added in treasure chests with the items, and now you can open chests and get the items out of them, and if you try to get items out of empty chests it tells you "Empty" ... So i guess i've got that covered.  Next item adding doors.  Having them stop you and once you open them being able to pass freely.  I think it should be a simple thing, but we'll see.  Yay, it's starting to feel a bit like a game with stuff to do :) ... still quite a ways to go though

Sunday, August 19, 2012

Database System

Alright, it's like 1230 am on monday and i've spent the entire weekend minus some bookstore adventure and coffee to create this... I've got a database system up and running with 0 errors and sweet stuff to mess with to create a weapon library for the game.. i implemented it into the tile editor so it's easy to use and whatever... haha my brain is kinda spent way too much info going around, but it's good to go and a rocking!  Just thought i'd share since it's all i've been doing all weekend... still gotta get the armor and item databases up, but they should be nearly a cut and paste from the weapon database.  Anyways time for a bear and some realaxin!!!!

Haha, i couldn't stop, finished the Armor Database now too, and also got it all to sort by either attack damage or defense.... wooooooooo

Tuesday, August 14, 2012

Anything new?

So after this week long hiatus I will start programming again tonight... Just wondering if you guys have anything new?

Friday, August 3, 2012

megaman?


I also drew this guy, I was thinking a little bit about megaman's design style.

template


It's still rough, but here's what I have going so far for the template.

Thursday, August 2, 2012

Got stuff going

So I was a bit nervous after my tutorials ran out and I've still got a lot to do. This week however I managed to get the save/load to create and load a collision layer, save all layers at once and create a map file so you only need to worry about 1 file per map. The editor loads in a collision layer when you add your first base layer or loads it from file.I made it to display where collision will happen with red as well. Hopefully by this weekend I'll have it setup to edit the collision layer and display it on or off. I'd like to show you guys to get some input on it sometime too.I also want input on how to save the files... Like directories and w
hatnot. Currently they all save in the same folder that you specify.